Cold Start

Cold Start

For when starting is the hard part — work, games, or an afternoon with nothing in it. Nothing here to keep up with.

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What's happening right now?

Whichever one fits right now. They each go somewhere different.

Stuck on something Nothing's landing Night
Why this and not a points system

Streaks and coins stop working in about four days, because an abstract number going up is not a reward an ADHD dopamine system reliably answers to — and once you break the streak, the app becomes a thing you're avoiding too. The bottleneck was never knowing or wanting. It's the gap between deciding and moving. So this only ever works on that gap.

On hyperfocus specifically: it can't be summoned by wanting it, and any app that says otherwise is selling you something. It's a state with entry conditions — a challenge tuned to a narrow band, feedback fast enough to feel, a visible finish line, and no available exits. What you can do is build those conditions on purpose instead of waiting for a task to happen to have them. That's what the score, the dial and the sound floor are for.

Games: stop before it goes flat, not after
The same theory runs backwards for something you already want to do. A game arrives holding you and then drains, in three specific ways: you consume its novelty faster than it produces it, your skill climbs past its challenge curve, and eventually it stops handing you goals — leaving you to generate your own, which is the exact function that's impaired. So Play mode makes you bring a goal and a self-imposed rule, and books the session to end before your measured flat point. Ending mid-thing leaves an open loop that pulls you back; playing it into the ground is what turns a game you loved into one you can't open.
Challenge runs, no-hit runs and nuzlockes are this technique, invented by players. Zeigarnik again for the stopping rule.
Give the task a live score
Games hand you feedback every second; a report hands you feedback in three days, which is why one holds you and the other doesn't. Counting a real unit of the work, with a rate and a pace line, manufactures the loop the task is missing. This is not points for chores — the number counts the work itself and can't be farmed.
Flow: immediate feedback and a clear proximal goal.
Turn the dial instead of trying harder
Absorption sits in a narrow band between too easy and too hard, and falling out of it in either direction feels identical from the inside: you leave. But the fixes are opposites. Bored means raise the difficulty — beat your own rate, no backspace, halve the clock. Overwhelmed means lower it — do the deliberately terrible version, do only the part you already know. Grinding fixes neither.
Csikszentmihalyi: the challenge/skill channel.
Measure what your entry actually costs
Most people quit a few minutes before the state they were trying to reach. So the app asks you to mark the moment it stops feeling like effort, and after three of those it can tell you your real number — and how far short of it you typically stop. That one fact tends to change more than any amount of encouragement.
Interest, novelty, challenge, urgency
An ADHD nervous system runs on those four rather than on importance, which is why the deadline works and the plan doesn't. Nothing here appeals to importance. When your recent sessions die, the app tells you to change one thing about the setup, because habituation kills the novelty channel first.
A steady sound floor
Brown noise gives the stimulus-seeking part of the system something constant to chew on so the rest can settle, and unlike music with words it doesn't compete for language. Synthesised here, no streaming, works offline.
Shrink the first move until it's stupid
Initiation is the whole fight; continuation usually takes care of itself once you're in. So the app refuses to let you plan. It makes you name one physical action under sixty seconds, then starts the clock immediately.
Behavioural activation; the "just five minutes" rule.
Make time physical
The core deficit is time blindness — time doesn't feel like it's passing. Digits don't fix that. A visible quantity draining across the screen does. That's why the bar is the biggest thing on the focus screen.
Barkley: ADHD as impaired self-regulation across time.
Catch thoughts without leaving
Sessions don't die from boredom, they die because something popped into your head and you chased it. An open loop keeps re-firing until it's written down somewhere. So there's a catch field on the focus screen and it never navigates away.
Zeigarnik effect; externalising working memory.
Give the worry an appointment
Rumination isn't solved by arguing with it. Scheduling it to a specific later time — and writing it down so your brain trusts it won't be lost — measurably cuts how much you worry the rest of the day. That's what parking a worry does here.
Borkovec: stimulus control for worry. Defusion wording is from ACT.
Two breaths in, one long breath out
The double-inhale sigh is the fastest voluntary way to bring arousal down in real time. It's forty seconds and it works on the body, not the argument.
Physiological sigh; cyclic sighing trials.
When something keeps sliding, wire it to a cue
"When X happens, I will Y" moves the trigger out of your executive function and into the environment. It's one of the best-evidenced behaviour-change moves there is, and almost no ADHD app uses it. Offered here after a task fails twice.
Gollwitzer: implementation intentions.
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